CHAPTER 6

Bouncing Donuts Prototype 2

In this chapter, you’ll develop the Bouncing Donut Prototype a bit further. You will implement a basic game structure with scoring, a title screen, and a game over screen. There will be five levels, which feels about right for an early prototype. Each level will be its own Unity scene. You’ll be able to use the Unity Editor to lay out each of the levels. Along the way, you’ll learn about prefabs and how to display text and numbers. This will still be a prototype, but it’ll be ready to release to testers to get invaluable early feedback.

Title Screen

Starting with something very easy, you’ll create a placeholder title screen, one that has the basic functionality of the final version of the title screen, ...

Get 2D Game Development with Unity now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.