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2D Game Development with Unity
book

2D Game Development with Unity

by Franz Lanzinger
December 2020
Beginner
444 pages
10h 52m
English
CRC Press
Content preview from 2D Game Development with Unity

CHAPTER 24

Release

Your game is ready for release. Or is it? The nitty-gritty details of this are beyond the scope of this book, mainly because they have changed so radically over the years. This brief chapter includes some general advice that was valid forty years ago and should be valid forty years from now.

First and foremost, your game should be an experience worthy of your audience’s time. Whether it’s mindless fun, a tough challenge, or a way to tell your story, make it good, whatever that means. You are the ultimate arbiter of goodness. By the time you reach your release date, check to make sure that you’re still mostly pleased with your creation. Don’t release something that you know to be a bad game! On the other hand, if you like it ...

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Publisher Resources

ISBN: 9781000259513