Appendix I

Game Development Glossary

This is an alphabetical list of words, acronyms, and phrases commonly used by game developers. This glossary will allow you to quickly look up words and acronyms that may be unfamiliar to you. If you’re new to this, go ahead and read this glossary and find out what you don’t know.

A

Algorithm:
a process or set of rules typically used by a computer to perform a calculation or solve a problem.
Alpha:
the first letter of the Greek alphabet. In the context of computer graphics, a floating point number from 0 to 1 which determines the opacity of a graphic element. Zero alpha means transparent, 1 opaque. For 8-bit integer values, alpha ranges from 0 to 255.
Ambient Sounds:
sounds in the background usually unaffected ...

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