3D Animation for the Raw Beginner Using Maya

Book description

Each chapter of 3D Animation for the Raw Beginner Using Maya introduces critical aspects of the 3D animation process and presents clear and concise tutorials that link key concepts to practical Autodesk® Maya® techniques. Providing a principles-based, yet pragmatic, approach to 3D animation, this first-of-its-kind book:

  • Describes the process for creating animated projects in a nonmathematical fashion
  • Explains why—and not just how—to apply Maya techniques in the real world
  • Includes access to a dedicated Web site, http://3dbybuzz.com, featuring useful videos, lessons, and updates

3D Animation for the Raw Beginner Using Maya is an ideal academic textbook as well as a superlative do-it-yourself training manual. When employed as a text, it frees the instructor from the painstaking task of developing step-by-step examples to present Maya’s complex interface and basic capabilities. When used for individual study, aspiring animators revel in the book’s easy-to-follow, hands-on learning style.

Make 3D Animation for the Raw Beginner Using Maya your book of choice for understanding the essential theory and practice of 3D animation.

Table of contents

  1. Front Cover (1/2)
  2. Front Cover (2/2)
  3. Table of Contents (1/3)
  4. Table of Contents (2/3)
  5. Table of Contents (3/3)
  6. Acknowledgments
  7. Author
  8. The Book’s Web Site
  9. Chapter 1: Getting Oriented (1/4)
  10. Chapter 1: Getting Oriented (2/4)
  11. Chapter 1: Getting Oriented (3/4)
  12. Chapter 1: Getting Oriented (4/4)
  13. Chapter 2: The Maya Interface and Modeling Concepts in Maya (1/5)
  14. Chapter 2: The Maya Interface and Modeling Concepts in Maya (2/5)
  15. Chapter 2: The Maya Interface and Modeling Concepts in Maya (3/5)
  16. Chapter 2: The Maya Interface and Modeling Concepts in Maya (4/5)
  17. Chapter 2: The Maya Interface and Modeling Concepts in Maya (5/5)
  18. Chapter 3: Modeling, Creating Materials, and Rendering (1/10)
  19. Chapter 3: Modeling, Creating Materials, and Rendering (2/10)
  20. Chapter 3: Modeling, Creating Materials, and Rendering (3/10)
  21. Chapter 3: Modeling, Creating Materials, and Rendering (4/10)
  22. Chapter 3: Modeling, Creating Materials, and Rendering (5/10)
  23. Chapter 3: Modeling, Creating Materials, and Rendering (6/10)
  24. Chapter 3: Modeling, Creating Materials, and Rendering (7/10)
  25. Chapter 3: Modeling, Creating Materials, and Rendering (8/10)
  26. Chapter 3: Modeling, Creating Materials, and Rendering (9/10)
  27. Chapter 3: Modeling, Creating Materials, and Rendering (10/10)
  28. Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (1/14)
  29. Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (2/14)
  30. Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (3/14)
  31. Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (4/14)
  32. Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (5/14)
  33. Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (6/14)
  34. Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (7/14)
  35. Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (8/14)
  36. Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (9/14)
  37. Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (10/14)
  38. Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (11/14)
  39. Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (12/14)
  40. Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (13/14)
  41. Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example (14/14)
  42. Chapter 5: Materials, Bump Maps, Lights, Projection versus Normal Textures, Connecting NURBS Surfaces, and Layered Textures (1/8)
  43. Chapter 5: Materials, Bump Maps, Lights, Projection versus Normal Textures, Connecting NURBS Surfaces, and Layered Textures (2/8)
  44. Chapter 5: Materials, Bump Maps, Lights, Projection versus Normal Textures, Connecting NURBS Surfaces, and Layered Textures (3/8)
  45. Chapter 5: Materials, Bump Maps, Lights, Projection versus Normal Textures, Connecting NURBS Surfaces, and Layered Textures (4/8)
  46. Chapter 5: Materials, Bump Maps, Lights, Projection versus Normal Textures, Connecting NURBS Surfaces, and Layered Textures (5/8)
  47. Chapter 5: Materials, Bump Maps, Lights, Projection versus Normal Textures, Connecting NURBS Surfaces, and Layered Textures (6/8)
  48. Chapter 5: Materials, Bump Maps, Lights, Projection versus Normal Textures, Connecting NURBS Surfaces, and Layered Textures (7/8)
  49. Chapter 5: Materials, Bump Maps, Lights, Projection versus Normal Textures, Connecting NURBS Surfaces, and Layered Textures (8/8)
  50. Chapter 6: Particle Dynamics (1/4)
  51. Chapter 6: Particle Dynamics (2/4)
  52. Chapter 6: Particle Dynamics (3/4)
  53. Chapter 6: Particle Dynamics (4/4)
  54. Chapter 7: A First Look at Adding Animation (1/4)
  55. Chapter 7: A First Look at Adding Animation (2/4)
  56. Chapter 7: A First Look at Adding Animation (3/4)
  57. Chapter 7: A First Look at Adding Animation (4/4)
  58. Chapter 8: The Fuzzy Border between Modeling and Animating (1/5)
  59. Chapter 8: The Fuzzy Border between Modeling and Animating (2/5)
  60. Chapter 8: The Fuzzy Border between Modeling and Animating (3/5)
  61. Chapter 8: The Fuzzy Border between Modeling and Animating (4/5)
  62. Chapter 8: The Fuzzy Border between Modeling and Animating (5/5)
  63. Chapter 9: Light Fog, Fluids, and Another Look at Materials (1/4)
  64. Chapter 9: Light Fog, Fluids, and Another Look at Materials (2/4)
  65. Chapter 9: Light Fog, Fluids, and Another Look at Materials (3/4)
  66. Chapter 9: Light Fog, Fluids, and Another Look at Materials (4/4)
  67. Chapter 10: An Example Model: A Closet (1/5)
  68. Chapter 10: An Example Model: A Closet (2/5)
  69. Chapter 10: An Example Model: A Closet (3/5)
  70. Chapter 10: An Example Model: A Closet (4/5)
  71. Chapter 10: An Example Model: A Closet (5/5)
  72. Chapter 11: Specialized Animation Techniques (1/6)
  73. Chapter 11: Specialized Animation Techniques (2/6)
  74. Chapter 11: Specialized Animation Techniques (3/6)
  75. Chapter 11: Specialized Animation Techniques (4/6)
  76. Chapter 11: Specialized Animation Techniques (5/6)
  77. Chapter 11: Specialized Animation Techniques (6/6)
  78. Chapter 12: Specialized Materials and Material Effects (1/3)
  79. Chapter 12: Specialized Materials and Material Effects (2/3)
  80. Chapter 12: Specialized Materials and Material Effects (3/3)
  81. Chapter 13: The UV Texture Editor (1/4)
  82. Chapter 13: The UV Texture Editor (2/4)
  83. Chapter 13: The UV Texture Editor (3/4)
  84. Chapter 13: The UV Texture Editor (4/4)
  85. Chapter 14: Multi-App Maya Workflow, Managing Complex Scenes, and Sculpting Applications (1/3)
  86. Chapter 14: Multi-App Maya Workflow, Managing Complex Scenes, and Sculpting Applications (2/3)
  87. Chapter 14: Multi-App Maya Workflow, Managing Complex Scenes, and Sculpting Applications (3/3)
  88. Chapter 15: Advanced Light and Materials Properties and Effects (1/7)
  89. Chapter 15: Advanced Light and Materials Properties and Effects (2/7)
  90. Chapter 15: Advanced Light and Materials Properties and Effects (3/7)
  91. Chapter 15: Advanced Light and Materials Properties and Effects (4/7)
  92. Chapter 15: Advanced Light and Materials Properties and Effects (5/7)
  93. Chapter 15: Advanced Light and Materials Properties and Effects (6/7)
  94. Chapter 15: Advanced Light and Materials Properties and Effects (7/7)
  95. Chapter 16: The Cabana (1/2)
  96. Chapter 16: The Cabana (2/2)
  97. Chapter 17: Cool Concepts (1/7)
  98. Chapter 17: Cool Concepts (2/7)
  99. Chapter 17: Cool Concepts (3/7)
  100. Chapter 17: Cool Concepts (4/7)
  101. Chapter 17: Cool Concepts (5/7)
  102. Chapter 17: Cool Concepts (6/7)
  103. Chapter 17: Cool Concepts (7/7)
  104. Back Cover

Product information

  • Title: 3D Animation for the Raw Beginner Using Maya
  • Author(s): Roger King
  • Release date: August 2014
  • Publisher(s): Chapman and Hall/CRC
  • ISBN: 9781482249248