382 ◾ 3D Animation for the Raw Beginner Using Maya
We go to the list below the words “mental ray” in the Hypershade and create an instance
of mia_material, as we have done before (see Figure15.26). In Figure15.27, we go to the
Main Window, choose the preset Glassin for our material, and select Replace. en, in
Figure15.28, we click on the Refraction color and set it to a dark yellow. We Shi-select
the four panes on our right-hand door, go to the Hypershade, and then right click on the
material and hit Assign Material to Selection.
We render with the mental ray renderer, with the result shown in Figure15.29.
FIGURE 15.19 Emit photon settings.