Advanced Light and Materials Properties and Effects 381
FIGURE 15.17 (See p. CI-16 of Color Insert) Render without Caustics.
FIGURE 15.18 Caustics settings.
382 3D Animation for the Raw Beginner Using Maya
We go to the list below the words “mental ray” in the Hypershade and create an instance
of mia_material, as we have done before (see Figure15.26). In Figure15.27, we go to the
Main Window, choose the preset Glassin for our material, and select Replace. en, in
Figure15.28, we click on the Refraction color and set it to a dark yellow. We Shi-select
the four panes on our right-hand door, go to the Hypershade, and then right click on the
material and hit Assign Material to Selection.
We render with the mental ray renderer, with the result shown in Figure15.29.
FIGURE 15.19 Emit photon settings.
Advanced Light and Materials Properties and Effects 383
FIGURE 15.20 (See p. CI-16 of Color Insert) Render with Caustics.
FIGURE 15.21 Mia paint material settings.
384 3D Animation for the Raw Beginner Using Maya
FIGURE 15.22 Assigning red paint material.
FIGURE 15.23 A dim result.
Advanced Light and Materials Properties and Effects 385
FIGURE 15.24 Increasing irradiance.
FIGURE 15.25 (See p. CI-16 of Color Insert) Irradiance glow.

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