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3D Art Essentials by Ami Chopine

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14

WORKING THE CAMERA

Cameras have been around a lot longer than computer graphics have. Even non-professionals know how to use them, and cinematographers can do wonders with them. This makes it natural to imitate. Since many principles are the same, it’s easy to port real-life photography know-how into 3D digital technology, and several cinematographers have done just that. Just like in the real world, much of the success of your scene depends on how you capture it in the camera.

The Virtual Camera

Very often, the perspective view of your application is the camera view. If not, they can be linked. By moving around in your perspective view, you are moving around the view of your camera. You can have more than one camera, each with different ...

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