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RENDERING
Even though it is something to consider with every creative decision you make, pressing the render button may be the last thing you do with your 3D application. (Some 3D applications offer a few postproduction options.) This is how your 3D scene becomes a pixelated 2D image. Of course, your scene is being rendered constantly throughout your 3D work: it’s how you see the objects you’re handling. This real-time rendering also occurs in games and uses industry programming interfaces such as DirectX and OpenGL which use the faster scanline algorithms and are supported by video graphics cards.
But to get your renders to look their best, you need to bring the more advanced technologies into play. Rendering is a whole field by itself, ...
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