Chapter 2

Modeling the DUSTER in 3ds Max

Andrew Gahan

Welcome to the first modeling tutorial of the book. Hopefully you’ll have already been through Chapter 1 with Brook Banham and are familiar with the Duster concept. If not, flick back to Chapter 1 and have a look.

I’d like to stress the fact that this is not just a tutorial and that this is not just a book. Let me explain.

I’d like you to think of this book as an invitation to an exclusive community. Think of this community as a group of friends, amateurs, and professionals who are all ready to help you out on your 3D journey.

With this in mind I decided to host this chapter on the website and the forum that supports this book. So, to find the tutorial, you’ll need to log onto www.3d-for-games.com ...

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