Creating Procedural Mud Material
In this chapter, we will be creating a realistic mud material using procedural texturing and using it to texture the bottom of the landscape that we created in the previous chapter. You will learn how to create and combine many different layers of details, such as adding water puddles, stones, and mud details, and combining all these details into one complex, realistic result.
We will tap into the unlimited potential of Blender’s incredibly powerful node editor and learn how to create advanced and highly customizable procedural textures from scratch.
We will learn how to keep our node setup organized and easy to use.
In this chapter, we’ll be covering the following topic:
- Creating a realistic mud material ...
Get 3D Environment Design with Blender now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.