CHAPTER 1
Working in 3D
The initial impulse for someone interested in learning 3D graphics is to immediately jump in and start building—trust me, I have been there! While there is definitely something good to be said about diving right in, if you spend a little time creating a foundation of skills, you will have less need to break bad habits later. Before you start creating anything, you need to understand the canvas you will be working with and the elements that will be used in the creative process.
This chapter covers the following:
- Understanding 3D space
- Exploring a 3D scene
- Navigating the modo user interface and its viewports
- Maneuvering views and objects in space
Understanding 3D Space
Maneuvering in 3D space can seem easy at first glance. ...
Get 3D for Graphic Designers now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.