CHAPTER 11

Texture and Light for Architectural Exteriors

Creating textures, scenery, and lighting solutions for exterior models presents challenges that are quite different from interior or studio renders. The complex and much more random nature of an outdoor scene necessitates the use of new techniques to create renders that display models as cleanly as possible. This chapter covers the following:

  • Creating textures for architectural exteriors
  • Using fur and replicators to populate the scene
  • Designing lighting scenarios for outdoor scenes

Creating Textures for Architectural Exteriors

Most of the materials created for the interior visualization featured largely even, clean colors with very few bump or displacement maps. In a rendered floor plate, ...

Get 3D for Graphic Designers now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.