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3D for iPhone® Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software by Tony Mullen

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Appendix B. Key Concepts for Graphics Programming

As you study the tutorials and become familiar with the SIO2 pipeline, you will encounter a variety of topics in fundamental computer graphics programming that are beyond the scope of this book to explore thoroughly. This appendix is intended to provide a supplemental description of some core concepts to enable you to get the most out of the text and to give you a sense of what you should focus on in your further studies of graphics programming. The material in this appendix is not crucial to following the text, but understanding it should deepen your understanding of the tutorials and the code they cover.

  • Coordinate systems, matrices, and transformations

  • Transformations by matrix multiplication ...

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