Chapter 2. Introducing Graphics Programming in SIO2
In this chapter, you'll get your first taste of programming graphical content for your iPhone or iPod Touch screen using SIO2. This chapter will also give you an introduction to some of the OpenGL ES graphics programming concepts that you will encounter throughout the book. OpenGL ES is the mobile specification of OpenGL and provides the foundational 3D programming functionality upon which SIO2 is built. SIO2 code works hand in hand with OpenGL ES code to create an exceptionally flexible game programming environment. In this chapter, you'll see how OpenGL ES calls integrate seamlessly with higher-level SIO2 functions. You'll also get a closer look at how easy it is to work with input from the ...
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