Chapter 4. Going Mobile with SIO2
In this chapter you'll use the SIO2 library to access and work with the 3D data you created in Chapter 3. You'll see how assets are loaded and how data is accessed through the sio2
object. You'll also take the next step in creating interactive content, using touch input to interact directly with the 3D scene. By the end of the chapter you will have compiled and run your Hello 3D World application on your iPhone simulator or device, and you'll know all the basics of how to get your 3D content from Blender to your iPhone or iPod Touch screen.
Initializing SIO2 and loading assets
Rendering
Touch screen interaction
The Complete Code
Initializing SIO2 and Loading Assets
In Chapter 3 you created a 3D scene in Blender and ...
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