One of the most important and interesting aspects of 3D games and environments is how immersive the 3D world can become for the player or viewer. Whether it's a first-person adventure or an architectural walk-through, being able to explore and navigate a 3D virtual scene from within can be extremely engaging, even on a comparatively tiny handheld screen. In this chapter, you'll learn how to use Blender and the SIO2 engine to set up such an immersive environment and how to control the camera's movements to enable users to put themselves right in the middle of the scene.
Modeling the ground and sky
Creating an immersive environment in SIO2
Exploring the environment with a moving camera
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