Setting up and using our new 3D asset

Now that we have our FBX file, we need to import the file into the Content Browser in Unreal. Epic Games has made this a relatively painless process. After we import the file into the game engine, it still needs two more things. A collision mesh will have to be added to make sure that the player and other game object collide correctly with our new crate. Second, we will have to add a material to our object to give it visual appeal.

Start by navigating in the Content Browser to the folder you would like to store your crate in and clicking the Import button:

Setting up and using our new 3D asset

Find your FBX file in the file browser.

  1. Navigate to

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