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Introduction

Introduction

Let me begin by saying that this is not a book about game level design; rather, it is about creating art for a game world. This is an important distinction. Game level design is the point at which all the planning, technology, and design converge; and creating the art for that game level is only one part that feeds into that huge process. Yet it is an important part, one that requires you to be creative but also technically aware of the tools and processes being used to develop the game. In the back of this book you will find a DVD that contains all of the software listed, all the figures from the book, and all of the file for the projects and exercises in the book. The 3D files are in the Max format and the ...

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