O'Reilly logo

3D Game Environments by Luke Ahearn

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

]>

book-part1

CHAPTER 2

3D Concepts

INTRODUCTION

This chapter is only an introduction to the concepts of 3D modeling you will most likely be working with. Once you understand these concepts, you can more easily use the tools at your disposal to create the art in this book. For the details on how to do any of the specific functions for any given 3D application, you need to consult the documentation for that application. The good news is that as game artists we work in both 2D and 3D, but at a pretty basic level of functionality, so that you can easily achieve these results in virtually any 3D package.

A note on texture and polygon budgets: In environmental (and all game) art we still need to control our asset budgets. Even though ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required