CHAPTER 2
3D Concepts
INTRODUCTION
This chapter is only an introduction to the concepts of 3D modeling you will most likely be working with. Once you understand these concepts, you can more easily use the tools at your disposal to create the art in this book. For the details on how to do any of the specific functions for any given 3D application, you need to consult the documentation for that application. The good news is that as game artists we work in both 2D and 3D, but at a pretty basic level of functionality, so that you can easily achieve these results in virtually any 3D package.
A note on texture and polygon budgets: In environmental (and all game) art we still need to control our asset budgets. Even though we are able to use ...
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