Filling the World: Trees, Plants, Rocks, Water, and Sky


While creating trees, plants, and rocks is not a huge challenge, they are organic (.e., characterized by unique and somewhat random details/ features) and can take a bit of time to create. In addition, you have to do a lot of work with the alpha channel to make the foliage look realistic. Inevitably, you end up going through a complex number of steps to separate a tree branch from its background. I think it is much faster, and you get a better result, creating these assets by hand. Even if you can’t paint, there are numerous tools that allow for the painting, and assembly, of these assets. We will examine the following applications in ...

Get 3D Game Environments now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.