O'Reilly logo

3D Game Environments by Luke Ahearn

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

]>

book-part8

CHAPTER 9

Filling the World: Trees, Plants, Rocks, Water, and Sky

INTRODUCTION

While creating trees, plants, and rocks is not a huge challenge, they are organic (.e., characterized by unique and somewhat random details/ features) and can take a bit of time to create. In addition, you have to do a lot of work with the alpha channel to make the foliage look realistic. Inevitably, you end up going through a complex number of steps to separate a tree branch from its background. I think it is much faster, and you get a better result, creating these assets by hand. Even if you can’t paint, there are numerous tools that allow for the painting, and assembly, of these assets. We will examine the following applications in this ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required