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3D Game Programming for Kids, 2nd Edition
book

3D Game Programming for Kids, 2nd Edition

by Chris Strom
July 2018
Beginner to intermediate
374 pages
8h 54m
English
Pragmatic Bookshelf
Content preview from 3D Game Programming for Kids, 2nd Edition

Adding Feet for Walking

For the feet, we’ll again use spheres of size 50. I’ll leave it up to you to figure out how to add the relevant lines of code.

Some hints:

  • Don’t move the feet left/right as far as we did the hands. The feet should be underneath the body.

  • You’ll have to move them down. The up/down positioning is done with the Y direction instead of the X direction. With leftHand.position.set(150, 0, 0), we set the X position to 150. We want to change the second number too. You may have to use negative numbers to go down—for example, –25.

  • Recall that the hand was added before we rendered the scene—before the line with renderer.render(scene, camera). The feet should be added before rendering the scene as well.

Here is how we did the right ...

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Publisher Resources

ISBN: 9781680506242Errata Page