When youâre done with this chapter, you will
- Understand some important math for 3D games
- Know how to swing objects back and forth
- Have an avatar that looks like itâs walking
Chapter 6Project: Moving Hands and Feet
When we last saw our avatar in Chapter 4, âProject: Moving Avatarsâ, it was moving around pretty well. But it was a little⦠stiff. Even when the body moved, the hands and the feet stayed still. In this chapter weâll give our avatar a little more life.
Get 3D Game Programming for Kids, 2nd Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.