Local Coordinates

Let’s try to build the Moon. We won’t add it to the scene yet—just build it at first. Add the following below the code that adds the Earth to the scene:

 var​ texture = ​new​ THREE.TextureLoader().load(​"/textures/moon.png"​);
 var​ cover = ​new​ THREE.MeshPhongMaterial({map: texture, specular: ​'black'​});
 var​ shape = ​new​ THREE.SphereGeometry(15, 32, 16);
 var​ moon = ​new​ THREE.Mesh(shape, cover);
 moon.position.​set​(0, 0, 100);
 moon.rotation.​set​(0, Math.PI/2, 0);

That’s similar to what we did with the Earth, but with a few changes. Obviously, we use an image of the Moon instead of the Earth for the mapped texture. We also make the specular color black because the Moon has almost no shininess. It’s smaller than ...

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