Code: Collisions
This is the avatar code after we added collisions in Chapter 10, Project: Collisions:
| <body></body> |
| <script src="/three.js"></script> |
| <script src="/tween.js"></script> |
| <script> |
| // The "scene" is where stuff in our game will happen: |
| var scene = new THREE.Scene(); |
| var flat = {flatShading: true}; |
| var light = new THREE.AmbientLight('white', 0.8); |
| scene.add(light); |
| |
| // The "camera" is what sees the stuff: |
| var aspectRatio = window.innerWidth / window.innerHeight; |
| var camera = new THREE.PerspectiveCamera(75, aspectRatio, 1, 10000); |
| camera.position.z = 500; |
| // scene.add(camera); |
| |
| // The "renderer" draws what the camera sees onto the screen: |
| var renderer = new THREE.WebGLRenderer({antialias: ... |
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