Chapter 19Project: Multilevel Game

When you’re done with this chapter, you will

  • Have a strategy for building multilevel games

  • Understand how to reset countdown timers

  • See an example of coding progressively harder games

Once you get the hang of playing the cave-puzzle game we coded in Chapter 18, Project: Cave Puzzle, it’s pretty easy to win. As a game player, it quickly grows boring and you want to move on to more exciting things. As game designers, it’s our job to build games that make players want to keep playing. Games should start off easy and keep getting harder (but never impossible—it’s not fun to play impossible games). With that in mind, let’s revisit the sketch of our game from the last chapter.

We never got around to adding those ...

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