Code: River Rafting

This is the final version of the game code from Chapter 20, Project: River Rafting. It is very long. There are a few extras to play around with, as well.

 
<body>​</body>
 
<script src="http://gamingJS.com/Three.js​"></script>
 
<script src="​http:​//gamingJS.com/physi.js"></script>
 
<script src="http://gamingJS.com/ChromeFixes.js">​</script>
 
<script src="http://gamingJS.com/Scoreboard.js​"></script>
 
 
<script>
 
// Physics settings
 
Physijs.scripts.ammo = 'http://gamingJS.com/ammo.js';
 
Physijs.scripts.worker = 'http://gamingJS.com/physijs_worker.js';
 
 
// This is where stuff in our game will happen:
 
var scene = new Physijs.Scene({ fixedTimeStep: 2 / 60 });
 
scene.setGravity(new THREE.Vector3( ...

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