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3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn

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Chapter 2. A Brief Orientation to Computer Graphic Technology

A Brief Orientation to Computer Graphic Technology

Everything should be made as simple as possible, but not simpler.

Albert Einstein (1879–1955)

Introduction

Now it’s time to talk technology, but very briefly. You will eventually need to learn a good deal about the technical side of computer art to make the various decisions that technology will present to you, but a brief orientation of technology is all you need to start painting textures. I could have gotten away without including this chapter at all and instead launched directly into painting textures, but I believe that this small bit of information is critical to your long-term success ...

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