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3D Game Textures: Create Professional Game Art Using Photoshop
book

3D Game Textures: Create Professional Game Art Using Photoshop

by Luke Ahearn
May 2009
Intermediate to advanced
530 pages
11h 24m
English
Focal Press
Content preview from 3D Game Textures: Create Professional Game Art Using Photoshop

Chapter 4. Prepping for Texture Creation

Prepping for Texture Creation

Do, or do not. There is no “try.”

Yoda (Jedi Master)

Introduction

I love quoting Yoda.

In this chapter we will take the next step in creating the best game textures possible, which is to have the best texture resources possible. We will look at the various sources of digital resources for texture creation and each of the steps in the process of gathering, preparing, and storing your assets.

Although the focus of this book is the creation of textures using Photoshop so that you develop strong Photoshop skills, in reality it is more common, easier, and more effective to use photo reference in texture creation. We ...

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Publisher Resources

ISBN: 9780240811482