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3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn

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Introduction

Welcome to the second edition of this book. Game development is still booming! Many more books have been written, even more information is available on the Internet, and many more colleges are offering courses, or even degrees, in game development—and many use this book. Thanks to all the students and instructors who emailed me with suggestions and corrections. I loved the praise, but really appreciate the feedback and corrections the most. You have made this a better book. Yet still I find that of all the numerous topics that fall under the large umbrella of game development, texture creation is still not getting thorough treatment. People still trumpet the virtues of the Offset Filter in Photoshop—hence the need for this second ...

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