Skip to Content
3D Game Textures: Create Professional Game Art Using Photoshop
book

3D Game Textures: Create Professional Game Art Using Photoshop

by Luke Ahearn
May 2009
Intermediate to advanced
530 pages
11h 24m
English
Focal Press
Content preview from 3D Game Textures: Create Professional Game Art Using Photoshop

Introduction

Welcome to the second edition of this book. Game development is still booming! Many more books have been written, even more information is available on the Internet, and many more colleges are offering courses, or even degrees, in game development—and many use this book. Thanks to all the students and instructors who emailed me with suggestions and corrections. I loved the praise, but really appreciate the feedback and corrections the most. You have made this a better book. Yet still I find that of all the numerous topics that fall under the large umbrella of game development, texture creation is still not getting thorough treatment. People still trumpet the virtues of the Offset Filter in Photoshop—hence the need for this second ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

Zeeshan Jawed Shah

Publisher Resources

ISBN: 9780240811482