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3D Game Textures, 4th Edition by Luke Ahearn

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Everything should be made as simple as possible, but not simpler.

Albert Einstein (1879–1955)

Introduction

As a game artist you need to have a basic working knowledge of the technology you will be working with. Whenever you start a new project chances are you will be using a new technology. It might be a new version of the same technology or a new technology altogether. But don’t worry because the very fundamentals of this technology are pretty constant. After you have learned the basic concepts and vocabulary of the technology, you will find it far easier to slip into a new game engine ...

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