In this chapter, you will learn to work more faithfully to the detail in a concept sketch or any reference material that is given to you. When you need to create textures for a game environment, you are usually creating them for a world that has been thought out, detailed, and developed to the point that showcasing your creativity is not the primary goal of your work. You are showcasing your talent and ability to recreate what you see in the materials in front of you.

As discussed earlier in the book, textures traditionally come in sets: base, wall, floor, and ...

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