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3D Game Textures, 4th Edition by Luke Ahearn

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Introduction

In this chapter we will make our base materials and several highly detailed textures for a high-polygon-count scene. We will also use the Path tool to create the fancy curves you see in some textures of the scene. Finally, we will create the textures needed for a simple shader.

Although we will be creating the art for the typical fantasy setting, this setting can also be a medieval castle. Take away the fantastic elements and you are left with a room in a castle. See Figure 7.1.

The Concept Sketch

This concept sketch has a great level of detail. Aside from creating ...

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