Overview
The "3D Graphics Rendering Cookbook" is your hands-on guide to mastering modern 3D rendering techniques and putting them into practice using OpenGL and Vulkan APIs. In this book, you will learn to build a fast and versatile 3D rendering engine from scratch, integrating advanced algorithms and techniques step-by-step.
What this Book will help me do
- Master modern real-time rendering techniques using OpenGL and Vulkan.
- Develop a complete physically based rendering pipeline from scratch.
- Improve the performance of existing 3D graphics applications.
- Build a robust 3D rendering engine by integrating various features for real-time performance.
- Learn debugging, optimization, and profiling methods for complex rendering systems.
Author(s)
Sergey Kosarevsky and Viktor Latypov are experienced software developers and authors specializing in 3D graphics programming. With years of professional experience using OpenGL, Vulkan, and a wide range of graphics technologies, they bring a wealth of practical knowledge to the table. Their clear and approachable writing style makes advanced topics accessible.
Who is it for?
This book is perfect for 3D graphics developers who already possess a strong understanding of programming with C and the mathematical foundations of 3D rendering. It's designed for readers who aim to deepen their knowledge of high-performance rendering techniques and build their own real-time 3D engines. This book assumes familiarity with creating custom 3D apps without relying on premade rendering engines, and is ideal for those serious about mastering modern rendering technologies.
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