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3D Graphics Rendering Cookbook
book

3D Graphics Rendering Cookbook

by Sergey Kosarevsky, Viktor Latypov
August 2021
Intermediate to advanced
670 pages
12h 43m
English
Packt Publishing
Content preview from 3D Graphics Rendering Cookbook

Chapter 7: Graphics Rendering Pipeline

In this chapter, we will learn how to implement a hierarchical scene representation and corresponding rendering pipeline. This will help us combine the rendering we completed for the geometry and materials we explored in the previous chapters. Instead of implementing a naive object-oriented scene graph where each node is represented by an object that's allocated on the heap, we will learn how to apply the data-oriented design approach to simplify the memory layout of our scene. This will make the modifications we apply to the scene graph significantly faster. This will also act as a basis for learning about data-oriented design principles and applying them in practice. The scene graph and materials representation ...

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Publisher Resources

ISBN: 9781838986193