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3D Graphics Rendering Cookbook
book

3D Graphics Rendering Cookbook

by Sergey Kosarevsky, Viktor Latypov
August 2021
Intermediate to advanced
670 pages
12h 43m
English
Packt Publishing
Content preview from 3D Graphics Rendering Cookbook

Chapter 9: Working with Scene Graphs

In this chapter, we add a few more touches to our scene-graph code to allow dynamic scene graphs. Besides that, we show how to handle custom components using an example with a physics simulation library, Bullet. Using these techniques, we can extend our scene-graph implementation even further and cover many real-world use cases.

This chapter covers the following recipes:

  • Deleting nodes and merging scene graphs
  • Finalizing the scene-converter tool
  • Implementing lightweight rendering queues in Open Graphics Library (OpenGL)
  • Working with shape lists in Vulkan
  • Adding Bullet physics to a graphics application

Technical requirements

To run the recipes from this chapter, you will need to use a computer with a video ...

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Publisher Resources

ISBN: 9781838986193