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3D Photoshop: Imagine • Model • Create

Book Description

This is the Rough Cut version of the printed book.

 This Guide to all things 3D in Adobe Photoshop will have you creating models and scenes in no time! Filled with rich imagery and fun tutorials, the project-based chapters within build your knowledge of important 3D concepts and show you what is possible in Photoshop. You'll discover ways to push your creative ambitions forward and create eye-catching 3D artwork. The author's companion website, 3DPhotoshop.net, offers downloadable objects and artwork so you can work through the techniques in the book.

“Steve Caplin has an incredible depth of knowledge with all of Photoshop. He has been working with the 3D tools from the start and is one of the few experts who understands how to leverage the 3D capabilities”

- Zorana Gee, Adobe Photoshop Senior Product Manager

Table of Contents

  1. Title Page
  2. Copyright Page
  3. Foreword
  4. Contents
  5. Acknowledgments
  6. About this book
  7. Introduction
  8. Part One: Making 3D objects
    1. 1. Making and moving a 3D object
      1. Turning the text into 3D
      2. The Secondary View
      3. Moving the 3D world
      4. Moving 3D objects around
      5. Rotating 3D objects
      6. Moving using the 3D axis
      7. Getting back to where you started
    2. 2. Shaping and editing a 3D object
      1. Tapering, bending and twisting
      2. Distorting in combination
      3. Distortion with numerical accuracy
      4. If the cap fits...
      5. Turning on the bevel
      6. Editing the source
      7. Editing the contents
    3. 3. Revolving a 3D object
      1. Turning the extrusion into a revolve
      2. Using the Pen tool for more control
      3. Reshaping revolved shapes
      4. Refining the shape
    4. 4. Inflating objects from photographs
      1. Save a preset
      2. Applying the preset
      3. Double-sided inflation
      4. Completing the effect
      5. Fixing the texture on the model
      6. Correcting highlights
      7. 3D inflation from scratch
      8. Objects you can’t inflate
    5. 5. 3D postcards
      1. Manipulating the postcard
      2. Editing the Smart Object
    6. 6. 3D presets
      1. Basic primitives
      2. Complex presets
      3. Not-so-primitive bottle
      4. Wrapping textures around cubes
      5. Adding textures around other presets
    7. 7. Other creation tools
      1. The Depth Map mesh
      2. Smoothing the mesh
      3. Cylinders from depth maps
      4. Texture and color
      5. Build your own planet
      6. Adjusting the contrast
      7. Spherical panoramas
      8. 3D from Vanishing Point
      9. The problem with 3D volume
    8. 8. Importing 3D objects
      1. NASA comes to town
      2. Google 3D Warehouse
      3. Daz Studio
      4. Daz Studio issues
      5. The multiple object problem
      6. The benefit of multiple objects
      7. Models with insides
      8. Correcting mismatch errors
      9. When models go bad
  9. Part Two: Lighting and materials
    1. 9. Rendering
      1. The Render Process
      2. Three kinds of shadow
      3. Render modes
      4. Depth of field
      5. Partial renders
    2. 10. Lighting
      1. Basic lighting controls
      2. Working with multiple lights
      3. A splash of color
      4. Lighting presets
      5. Point lights
      6. Spot lights
      7. Shadows
      8. Special effects with shadows
    3. 11. Placing materials
      1. Coloring 3D objects
      2. Creating a material from scratch
      3. Painting on 3D objects
      4. Applying a photographic material
      5. Applying preset materials
      6. Material presets
      7. Material surface properties
      8. Material limitations
      9. Applying multiple textures
      10. Editing materials in placed objects
      11. Editing materials in created objects
      12. Painting materials from scratch
      13. 3D painting methods
      14. Painting bump textures
      15. Painting transparency
      16. Painting on material windows
      17. Painting on complex surfaces
      18. Other painting modes
  10. Part Three: Building 3D scenes
    1. 12. Multiple objects
      1. Creating and combining
      2. Manipulating objects in a scene
      3. Duplicating objects
      4. Instancing objects
      5. De-instancing objects
    2. 13. Refraction, reflection and transparency
      1. Creating transparency
      2. Refraction by shape and number
      3. Reflections on the ground
      4. Reflection between objects
      5. Image-Based Lighting
      6. Painting Image-Based Lights
    3. 14. Combining models with photographs
      1. Interaction: moving the model back
      2. Interaction with Layer Masks
      3. Interaction with cross sections
      4. Offsetting cross sections
      5. Integrating models into the scene
      6. 3D alignment with Vanishing Point
      7. Refracting the background
  11. Part Four: Special projects
    1. 15. More techniques
      1. Making it move
      2. Book building
      3. Dancing the twist
      4. Filling a wine glass
      5. Complex material matching
      6. Simulating multiple objects
      7. Divide and rule
  12. Index