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3D User Interfaces: Theory and Practice
book

3D User Interfaces: Theory and Practice

by Doug A. Bowman, Ernst Kruijff, Joseph J. LaViola Jr., Ivan Poupyrev
July 2004
Intermediate to advanced
512 pages
14h 5m
English
Addison-Wesley Professional
Content preview from 3D User Interfaces: Theory and Practice

Chapter 8. System Control

In 2D interfaces, UI elements such as pull-down menus, pop-up menus, toolboxes, palettes, toggles, radio buttons, and checkboxes are everywhere. These elements are examples of system control techniques—they allow us to send commands to an application, change a mode, or modify a parameter. Although we don’t think much about the design of such techniques in 2D UIs, system control interfaces for 3D UIs are not trivial. Simply adapting 2D desktop-based widgets is not the ultimate solution. In this chapter, we discuss and compare various system control solutions for 3D UIs.

8.1. Introduction

The issuing of commands is a critical way to access any computer system’s functionality. For example, with traditional desktop computers, ...

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Publisher Resources

ISBN: 9780133390599Purchase book