July 2004
Intermediate to advanced
512 pages
14h 5m
English
Most of this book has covered the various aspects of 3D UI design. We have addressed questions such as, How do I choose an appropriate input device? How do I support wayfinding in large-scale environments? and What object manipulation techniques provide precise positioning? However, one of the central truths of human–computer interaction (HCI) is that even the most careful and well-informed designs can still go wrong in any number of ways. Thus, evaluation of UIs becomes critical. In fact, the reason we can provide answers to questions such as those above is that researchers have performed evaluations addressing those issues. In this chapter, we discuss some of the evaluation methods that can be used ...
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