July 2004
Intermediate to advanced
512 pages
14h 5m
English
Despite the dramatic developments in the fields of desktop-based and immersive 3D computer-generated environments, we still spend most of our lives in the real world. Augmented reality (AR), a relatively new field of interactive computer graphics, proposes to augment real-world and physical spaces with computer-controlled sensory stimuli, such as images, sounds, and smells. These stimuli create, in a sense, an interactive virtual space embedded into the physical world around us. AR environments differ from pure VEs in that we can have access to both real and virtual objects at the same time, so instead of replacing the real environments around us, we can enhance them with tools and ...
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