March 2017
Intermediate to advanced
624 pages
21h
English
The field of 3D user interfaces, like human–computer interaction (HCI) in general, draws from many disciplines and lacks well-defined boundaries. In this chapter, we briefly describe some of the history of 3D UIs to set the stage for the rest of the book. We also present a 3D UI roadmap that positions the topics covered in this book relative to associated areas.
The graphical user interfaces (GUIs) used in today’s personal computers have an interesting history. Prior to 1980, almost all interaction with computers was based on the command line—the user was required to type complicated commands using a keyboard. The display was used almost exclusively for text, and when graphics ...
Read now
Unlock full access