CHAPTER 21

Understanding Animation and Keyframes

IN THIS CHAPTER

Controlling time

Using the animation mode buttons to create keys

Using the Track Bar

Viewing and editing key values

Using the Motion panel and trajectories

Enabling ghosting

Setting animation preferences

Animating materials

Creating previews

Max can be used to create some really amazing images, but I bet more of you go to the movies than go to see images in a museum. The difference is in seeing moving images versus static images.

In this chapter, I start discussing what is probably one of the main reasons you decided to learn 3ds Max in the first place—animation. Max includes many different features to create animations. This chapter covers the easiest and most basic of these features—keyframe animation.

Along the way, you'll examine all the various controls that are used to create, edit, and control animation keys, including the Time Controls, the Track Bar, and the Motion panel. Keyframes can be used to animate object transformations, but they also can be used to animate other parameters such as materials. If you get finished with this chapter in time, you may have time to watch a movie.

Using the Time Controls

Before jumping into animation, you need to understand the controls that make it possible. These controls collectively are called the Time Controls and can be found on the lower interface bar between the key controls and the Viewport Navigation Controls. The Time Controls also include the Time Slider found ...

Get 3ds Max® 2012 Bible now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.