Rendering a Scene and Enabling Quicksilver
IN THIS CHAPTER
Setting render parameters and preferences
Using the Rendered Frame Window
Working with the ActiveShade window and the RAM Player
Understanding render types
Creating an environment
After hours of long, hard work, the next step—rendering—is where the “rubber hits the road” and you get to see what you've worked on so hard. After modeling, applying materials, positioning lights and cameras, and animating your scene, you're finally ready to render the final output. Rendering deals with outputting the objects that make up a scene at various levels of detail.
Max includes a Scanline Renderer that is optimized to speed up this process, and several settings exist that you can use to make this process even faster. Understanding the Render Scene dialog box and its functions can save you many headaches and computer cycles. However, other rendering options are available.
The need for all these different rendering engines comes about because of a trade-off between speed and quality. For example, the renderer used to display objects in the viewports is optimized for speed, but the renderer used to output final images leans toward quality. Each renderer includes many settings that you can use to speed the rendering process or improve the quality of the results.
Commands and settings for rendering an image are contained within the Render Scene dialog box. This dialog box includes several tabbed panels.