CHAPTER 27
Working with Compound Objects
IN THIS CHAPTER
Understanding compound objects
Morphing objects
Using the Conform and ShapeMerge compound objects
Creating Terrain objects
Using the Mesher object
Using the Scatter and Connect compound objects
Working with BlobMesh objects
Lofting objects
Deforming lofted objects
Using ProBoolean and ProCutter objects
So far, I have covered a variety of modeling types, including shapes, meshes, and polys. The Compound Objects subcategory includes several additional modeling types that don't seem to fit anywhere else. As you will see in this chapter, these modeling types provide several new and unique ways to model objects, such as working with Boolean objects, scattering objects across the surface of another object, or lofting a cross section along a spline path.
Understanding Compound Object Types
The Compound Objects subcategory includes several unique object types. You can access these object types with the Create Compound menu or by clicking the Geometry category button in the Create panel and selecting Compound Objects in the subcategory drop-down list. All the object types included in the Compound Objects subcategory are displayed as buttons at the top of the Create panel. They include the following:
- Morph: Consists of two or more objects with the same number of vertices. The vertices are interpolated from one object to the other ...
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