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CHAPTER FOUR

MATERIALS & MAPPING

The Materials & Mapping chapter covers the Material Editor and the creation of simple and moderately complex materials. The first lesson covers basic Material Editor manipulation and its user interface. The second lesson covers the use of maps and their importance in a material definition. The third chapter takes the level of difficulty a bit higher by discussing mapping coordinates and mapping types. Lastly, a lab illustrates how to create and apply materials to the underwater scene that you created in the modeling lab.

•   Lesson 14: Materials

•   Lesson 15: Using Maps

•   Lesson 16: Mapping Coordinates

•    ...

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