Exercise 1.2. Kinematics and the Biped

In this exercise, you’ll use IK and FK with the Biped, and see how it responds.

Set a Key at Frame 0

1.
Reset 3ds Max.
2.
Create a biped of any size in a viewport.
3.
Go to the Motion panel.

Here you’ll find a number of colorful buttons that aren’t there for ordinary 3ds Max objects. The biped has its own Motion panel, complete with FK and IK controls.
4.
On the Track Selection rollout, click Body Horizontal. ...

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