Preparing to Use Skin
Before applying Skin to a mesh, make sure the bones fit nicely inside the geometry. The initial envelopes, and thus the vertex weights, depend on the size and orientation of the bones. If the bones inside the mesh are too skinny, the envelopes will be too small, and the vertices will not become weighted to any of the bones.
Both Physique and Skin are best applied to objects rather than groups. If your objects have been grouped, we recommend that you ungroup them before applying Physique or Skin. In fact, for any character animation it’s wise to make your own hierarchies and avoid the use of groups entirely, whenever possible.
Note
If you are using the Physique modifier, you should also save your file before you put the ...
Get 3ds Max Animation with Biped now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.