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3ds Max Animation with Biped
book

3ds Max Animation with Biped

by Michele Bousquet, Michael McCarthy
March 2006
Intermediate to advanced
304 pages
9h 55m
English
New Riders
Content preview from 3ds Max Animation with Biped

Exercise 3.3. Check the Deformation

The rabbit mesh in our test walk didn’t exhibit any particular problems, so we’ll use a different mesh this time. Once we’ve spotted any weighting problems, we can adjust the weights to make the mesh deform more correctly.

1.
Open the file DOG_MESH_BIPED_skin.max and play the animation. The dog stretches all four legs in different directions.
2.
Navigate around the dog and you’ll see that there is a problem with the front legs.
3.
Go to frame 35 and arc-rotate around the dog. What’s happening is that the left paw is being influenced by the movement of the right-front paw.

Adjusting Skin Envelopes

To correct ...

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Publisher Resources

ISBN: 0321375726Purchase book