Exercise 3.3. Check the Deformation
The rabbit mesh in our test walk didn’t exhibit any particular problems, so we’ll use a different mesh this time. Once we’ve spotted any weighting problems, we can adjust the weights to make the mesh deform more correctly.
1. | Open the file DOG_MESH_BIPED_skin.max and play the animation.
The dog stretches all four legs in different directions.
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2. | Navigate around the dog and you’ll see that there is a problem with the front legs. |
3. | Go to frame 35 and arc-rotate around the dog.
What’s happening is that the left paw is being influenced by the movement of the right-front paw.
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Adjusting Skin Envelopes
To correct ...
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