Skip to Content
3ds Max Animation with Biped
book

3ds Max Animation with Biped

by Michele Bousquet, Michael McCarthy
March 2006
Intermediate to advanced
304 pages
9h 55m
English
New Riders
Content preview from 3ds Max Animation with Biped

Adjusting the Head Envelope

The head envelope is often in need of adjustment. It often happens that your character mesh has a shape that is very different from the default biped mesh. If your character is a dog or dinosaur, for instance, it may have a long snout or extended jaws that don’t match the humanoid head that the biped comes with.

You can collapse the Bip01 object to an editable poly or editable mesh object, and then reshape the head object to more closely resemble the character mesh. Still, you’ll have to work on the head envelope to reorient and shape it to encompass the correct vertices. Use the same methods ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Deconstructing the Elements with 3ds Max, 3rd Edition

Deconstructing the Elements with 3ds Max, 3rd Edition

Pete Draper

Publisher Resources

ISBN: 0321375726Purchase book