Adjusting the Head Envelope

The head envelope is often in need of adjustment. It often happens that your character mesh has a shape that is very different from the default biped mesh. If your character is a dog or dinosaur, for instance, it may have a long snout or extended jaws that don’t match the humanoid head that the biped comes with.

You can collapse the Bip01 object to an editable poly or editable mesh object, and then reshape the head object to more closely resemble the character mesh. Still, you’ll have to work on the head envelope to reorient and shape it to encompass the correct vertices. Use the same methods ...

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