Using ENV Files

It’s easy to spend a full day adjusting the weights and envelopes of a character—and all this hard work can be saved into a skin envelope file with the extension .ENV. It’s a good idea to do this, because you can then reload the .ENV file onto this biped if needed, or onto any other biped or skeleton made of Max bones. You’ll find the Load and Save buttons for skin files in the Advanced Parameters rollout. Make a habit of saving the ENV file separately from your Max file.

If you try to load a skin file onto a character with differently named bones, you’ll get a dialog that allows you to specify the copy-and-paste operation from ...

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