Exercise 5.2. Leapin’ Biped

This exercise illustrates what can happen when you give Character Studio too much time for a simple leap.

Deactivate Footsteps

1.
Load the file JUMP.MAX from the CD that comes with this book. This file contains a sequence of eight jump footsteps, with three airborne periods between footsteps.

2.
Select any part of the biped. On the Motion panel, click the Footstep Mode button.
3.
Right-click in the viewport and choose Dope Sheet.
4.
In the Dope Sheet window, navigate to the Bip01 > Bip01 Footsteps > Transform track in the hierarchy panel on the left to view the footsteps.
5.
Select all the footsteps ...

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