March 2006
Intermediate to advanced
304 pages
9h 55m
English
In this exercise, you’ll animate the Balance Factor to make a biped get up out of its chair.
1. | Load the file Sitting.max from the CD.
This file contains a biped sitting on a chair. The biped has two footsteps under its feet for 100 frames, but no other animation.
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2. | Turn on Auto Key.
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3. | Go to frame 10.
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4. | Select the lowest spine link, Bip01 Spine.
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5. | In the Left viewport, rotate the spine link forward by about 60 degrees.
The biped’s hips shift backward in the chair. Not very realistic!
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6. | Press Ctrl+Z to undo the spine link rotation. ... |